////////////////////////////////////////////////////////////////////////////////
/// Name:		MessageStructs.h
//
/// Author:		Onyebuchi Ekenta
//
/// Purpose:	Message Structs are used to package the extra info of messages into
//				tuples so they can be sent


#include "EntityTypes.h"
#include "Vector2D.h"


struct MsgConstructBuilding
{
	GameBuildingID BuildingID;
	Vector2D position;
};
